How to read the board
Depth
0 to 100 cm, from the trades. Round trips (bought, then sold back within the hour) push it down.
Last hour
Arrow down: the coin is flailing. Arrow up: net buying, or a calm hour under 0.35 % of supply traded.
Slices
Each first climb out of a level burns a pre-signed slice of the dev's bag: 10, 20, 30 and 40 % of the reserve.
Questions
What makes a coin sink?
Agitation: each hour, the part of the volume that went round-trip (bought, then sold back) as a % of supply. Flipping is flailing. A pure net sell doesn't agitate, but it doesn't lift the coin either.
What makes it rise?
Net buying, in % of supply, plus a calm bonus for any hour with less than 0.35 % of supply traded. The sand settles under a still object.
What gets burned, and when?
At launch, the dev reserves part of their dev buy (50 % by default) and splits it into 4 slices, weighted 10 / 20 / 30 / 40 %. Each slice burns the first time the coin climbs out of Knees, Waist, Shoulders or Chin. Each burns once, and only on the way up.
Can the dev cancel?
Yes, and everyone will see it. If the dev sells the reserved tokens or uses a slice's nonce, that slice turns CANCELLED in red on the coin page. Quicksand can't stop the dev; it can only make the choice public.
Why launch here instead of directly on Stonks?
It's the same Stonks launch, and it's free: 0 % to Quicksand. On top of that you get a living object driven by your trades, automatic public burns, and a coin page.
Is this a price promise?
No. Quicksand changes nothing about the curve or the fees (1 % StonkFun + 0.25 % Raydium per trade). Burns reduce supply by the % shown; what the market does with that is up to the market.